Website Development
Fast, mobile-first websites that get found in search and bring in customers.
Services
Digital product studio — Web · Mobile · Games · AI
From corporate websites to mobile apps, from games to custom software, we design, build and launch ideas. The same team ships client projects and our own products.
Developer and publisher on Steam and Google Play See our releases
Every step you need from idea to launch — and growth after it.
Fast, mobile-first websites that get found in search and bring in customers.
Mobile apps and games for Android and iOS, store release included.
PC / Steam, mobile and web games, from concept to launch.
Dashboards, portals, SaaS products and real-time web applications.
AI-powered tools, assistants and automations, from demo to product.
Software tailored to your business where off-the-shelf tools fall short, plus technical consulting.
Turn your idea into something real users can test, without a big upfront investment.
Every project here is live: open it in your browser, download it on Google Play or buy it on Steam.
Kaya Yay Website · Corporate / B2B Live
Two Clubs One Player Game Development · Steam + Web Live
Quick Translate Engine AI · Desktop Software Early Access
SUMOWBALL Game Development · Multiplayer Coming soon
AD Yapı Website · Construction Live
SlayNail.Art Web Game · Browser Live
MAGNET Game Development · Steam Coming soon
Spot The Word Game Development · Party Game Early Access Six steps, each with a concrete output. No surprises.
We talk about what you want to build, who it is for and what success looks like for you. No technical knowledge needed.
Output Scope notes
We prioritise features and decide together what goes into version one, then prepare a phased timeline and proposal.
Output Roadmap & proposal
Screen flows and interface design, or a playable prototype for games. You see how the product feels before code is written.
Output Design / prototype
We build the product piece by piece and share working versions at regular intervals, so you always know where things stand.
Output Working builds
We test across devices, browsers and scenarios, and tune balance with playtests for games.
Output Release candidate
We set up domain, hosting, store pages (Steam, Google Play, App Store) and analytics, then go live. After that, we can keep growing it together.
Output Live product
Because we publish our own games, we know first-hand what it takes to finish a product, get it into a store and keep it updated.
We release games on Steam as developer and publisher, and a mobile game on Google Play. We know first-hand what launching and updating a product takes.
Design, development, testing and launch under one roof. No time lost between agencies and freelancers.
Early prototypes over long documents. We move forward with something you can see and try.
We split work into phases and build the most valuable part first, so you know the cost of each phase in advance.
Our products are localized into up to 31 languages. We know how to build for multilingual, international audiences.
On web projects, performance, mobile-first design, structured data and analytics are not extras. They are the job.
We do not sell fixed packages. Share your budget and your goal; we will find the most valuable first step and grow from there.
The smallest working version to validate an idea. For start-ups on a limited budget and new product experiments.
A clear proposal and timeline for well-defined work: websites, games and applications.
Regular development capacity to grow a live product: new features, maintenance and updates.
Platforms we publish on
Tools we use
Game development (PC/Steam, mobile, web), website development, web apps and SaaS, mobile apps, AI-powered products, custom software and MVP development. Design, development, testing and launch are all handled by the same team.
We quote by scope rather than fixed packages. Once you share your project and budget range, we propose the most valuable first version that fits it. Where it helps, we split the work into phases so you know the cost of each phase in advance and decide as you go.
Yes, and most of our clients start exactly there. We handle the technical translation; all we need from you is the problem you want to solve and who it is for. In the first call we work out together what is possible and where it makes sense to start.
It depends on scope. A playable prototype focused on a single mechanic can usually be ready in a few weeks. A complete Steam release with menus, settings, saves, multiplayer and a store page normally takes months. After the first call we share a phased timeline.
We start with your business, your customers and your competitors. Then we map the page structure and content plan and present the design for approval. After that come development, content entry, performance and SEO checks, and launch with domain and analytics setup.
Yes. We publish our own games on Steam as developer and publisher, and handle Steamworks integration, achievements, cloud saves, store page preparation, build uploads and Early Access ourselves. We can also support a release from your own Steamworks account.
New project
Describe your project in a few sentences. We'll shape the scope, the timeline and the right first step for your budget together.