Blog
Read this before you commission a project.
From timelines and cost drivers to Steam releases and MVP scope, we write about what clients ask us most.
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Releasing a game on Steam: a step-by-step guide
From the Steamworks account and store page to build uploads and launch day: the steps required to publish a game on Steam, and the mistakes teams make.
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Website or web app? Which one do you actually need?
The real difference between a website and a web application, what drives cost and time in each, and how to tell which one your project needs.
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What is an MVP, and how do you build one on a limited budget?
What an MVP really is, which features belong in version one, and how to turn an idea into something testable without spending your whole budget.
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