Game design & prototype
We make the core mechanic playable early, so you can feel whether it is fun before the codebase grows.
Services
Game Development
We ship our own games on Steam as developer and publisher, and we bring that same experience to your game: playable prototype, mechanics, multiplayer, store page and launch included.
We make the core mechanic playable early, so you can feel whether it is fun before the codebase grows.
Progression, upgrades, economy and difficulty balance: the loops that bring players back.
Online PvP, lobbies, matchmaking, rejoin and host migration.
Achievements, cloud saves, store page, build uploads and Early Access or full release.
Games for Android, iOS and the browser, including store release and updates.
Multilingual UI and store pages. Our games ship in 30+ languages.
Live Game Development · Steam + Web
Two clubs, one correct answer. An online multiplayer football trivia game built on real careers, on Steam and in the browser.
Mobile Game · Google Play
Build your own five-a-side pitch, run the matches and grow your facility. A football tycoon game live on Google Play.
Coming soon Game Development · Multiplayer
Roll, grow and knock your rivals off the island. A physics-based multiplayer party game for up to 20 players.
We talk about what you want to build, who it is for and what success looks like for you. No technical knowledge needed.
Output Scope notes
We prioritise features and decide together what goes into version one, then prepare a phased timeline and proposal.
Output Roadmap & proposal
Screen flows and interface design, or a playable prototype for games. You see how the product feels before code is written.
Output Design / prototype
We build the product piece by piece and share working versions at regular intervals, so you always know where things stand.
Output Working builds
We test across devices, browsers and scenarios, and tune balance with playtests for games.
Output Release candidate
We set up domain, hosting, store pages (Steam, Google Play, App Store) and analytics, then go live. After that, we can keep growing it together.
Output Live product
It depends on scope. A playable prototype focused on one mechanic can often be ready in a few weeks; a complete Steam game with menus, settings, saves and a store page usually takes months. After the first call we share a phased timeline.
Yes. We publish our own games on Steam as developer and publisher, so we know Steamworks integration, store pages, build uploads and release from first-hand experience. We can also support a release from your own Steamworks account.
Cost varies a lot with genre, platform, amount of content and whether it is multiplayer. Instead of a fixed price list we propose a scope that fits your budget: planning the smallest playable version first and growing from there keeps costs under control.
New project
Describe your project in a few sentences. We'll shape the scope, the timeline and the right first step for your budget together.